![]() ![]() Together makes for the needed fluidity that I mentioned above. Switching from attack to defense and back again is easy and instant all this rolled You can easily get in close for some body work or you can hold and rope-a-dope to soak up your opponents strength. Moving around the ring is easy: you can dodge, weave and keep it mobile while still focusing on your punching. The fighting system used in Fight Night Round 2 is superb. EA, who are famous for their gaming innovations, have cracked it! The last thing you need when stepping into the ring is button hassle and a winning fighter needs to switch styles and unleash deadly combos with ease. Until the original Fight Night title was released, last year, the main problem game developers had encountered and what ultimately killed the genre was relating the fluid motions of boxing such as punching, dodging, taunting, parrying and delivering that killer knockout blow to the available controllers of past games consoles. Boxing games have suffered a long cold winter since the original arcade based 3D fighters of the late 80's. ![]()
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